212 research outputs found

    Redundant neural vision systems: competing for collision recognition roles

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    Ability to detect collisions is vital for future robots that interact with humans in complex visual environments. Lobula giant movement detectors (LGMD) and directional selective neurons (DSNs) are two types of identified neurons found in the visual pathways of insects such as locusts. Recent modelling studies showed that the LGMD or grouped DSNs could each be tuned for collision recognition. In both biological and artificial vision systems, however, which one should play the collision recognition role and the way the two types of specialized visual neurons could be functioning together are not clear. In this modeling study, we compared the competence of the LGMD and the DSNs, and also investigate the cooperation of the two neural vision systems for collision recognition via artificial evolution. We implemented three types of collision recognition neural subsystems – the LGMD, the DSNs and a hybrid system which combines the LGMD and the DSNs subsystems together, in each individual agent. A switch gene determines which of the three redundant neural subsystems plays the collision recognition role. We found that, in both robotics and driving environments, the LGMD was able to build up its ability for collision recognition quickly and robustly therefore reducing the chance of other types of neural networks to play the same role. The results suggest that the LGMD neural network could be the ideal model to be realized in hardware for collision recognition

    Near range path navigation using LGMD visual neural networks

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    In this paper, we proposed a method for near range path navigation for a mobile robot by using a pair of biologically inspired visual neural network – lobula giant movement detector (LGMD). In the proposed binocular style visual system, each LGMD processes images covering a part of the wide field of view and extracts relevant visual cues as its output. The outputs from the two LGMDs are compared and translated into executable motor commands to control the wheels of the robot in real time. Stronger signal from the LGMD in one side pushes the robot away from this side step by step; therefore, the robot can navigate in a visual environment naturally with the proposed vision system. Our experiments showed that this bio-inspired system worked well in different scenarios

    Vision-based reinforcement learning using approximate policy iteration

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    A major issue for reinforcement learning (RL) applied to robotics is the time required to learn a new skill. While RL has been used to learn mobile robot control in many simulated domains, applications involving learning on real robots are still relatively rare. In this paper, the Least-Squares Policy Iteration (LSPI) reinforcement learning algorithm and a new model-based algorithm Least-Squares Policy Iteration with Prioritized Sweeping (LSPI+), are implemented on a mobile robot to acquire new skills quickly and efficiently. LSPI+ combines the benefits of LSPI and prioritized sweeping, which uses all previous experience to focus the computational effort on the most “interesting” or dynamic parts of the state space. The proposed algorithms are tested on a household vacuum cleaner robot for learning a docking task using vision as the only sensor modality. In experiments these algorithms are compared to other model-based and model-free RL algorithms. The results show that the number of trials required to learn the docking task is significantly reduced using LSPI compared to the other RL algorithms investigated, and that LSPI+ further improves on the performance of LSPI

    Development of a bio-inspired vision system for mobile micro-robots

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    In this paper, we present a new bio-inspired vision system for mobile micro-robots. The processing method takes inspiration from vision of locusts in detecting the fast approaching objects. Research suggested that locusts use wide field visual neuron called the lobula giant movement detector to respond to imminent collisions. We employed the locusts' vision mechanism to motion control of a mobile robot. The selected image processing method is implemented on a developed extension module using a low-cost and fast ARM processor. The vision module is placed on top of a micro-robot to control its trajectory and to avoid obstacles. The observed results from several performed experiments demonstrated that the developed extension module and the inspired vision system are feasible to employ as a vision module for obstacle avoidance and motion control

    A vision-guided parallel parking system for a mobile robot using approximate policy iteration

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    Reinforcement Learning (RL) methods enable autonomous robots to learn skills from scratch by interacting with the environment. However, reinforcement learning can be very time consuming. This paper focuses on accelerating the reinforcement learning process on a mobile robot in an unknown environment. The presented algorithm is based on approximate policy iteration with a continuous state space and a fixed number of actions. The action-value function is represented by a weighted combination of basis functions. Furthermore, a complexity analysis is provided to show that the implemented approach is guaranteed to converge on an optimal policy with less computational time. A parallel parking task is selected for testing purposes. In the experiments, the efficiency of the proposed approach is demonstrated and analyzed through a set of simulated and real robot experiments, with comparison drawn from two well known algorithms (Dyna-Q and Q-learning)

    AltURI: a thin middleware for simulated robot vision applications

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    Fast software performance is often the focus when developing real-time vision-based control applications for robot simulators. In this paper we have developed a thin, high performance middleware for USARSim and other simulators designed for real-time vision-based control applications. It includes a fast image server providing images in OpenCV, Matlab or web formats and a simple command/sensor processor. The interface has been tested in USARSim with an Unmanned Aerial Vehicle using two control applications; landing using a reinforcement learning algorithm and altitude control using elementary motion detection. The middleware has been found to be fast enough to control the flying robot as well as very easy to set up and use

    2D Reconstruction of Small Intestine's Interior Wall

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    Examining and interpreting of a large number of wireless endoscopic images from the gastrointestinal tract is a tiresome task for physicians. A practical solution is to automatically construct a two dimensional representation of the gastrointestinal tract for easy inspection. However, little has been done on wireless endoscopic image stitching, let alone systematic investigation. The proposed new wireless endoscopic image stitching method consists of two main steps to improve the accuracy and efficiency of image registration. First, the keypoints are extracted by Principle Component Analysis and Scale Invariant Feature Transform (PCA-SIFT) algorithm and refined with Maximum Likelihood Estimation SAmple Consensus (MLESAC) outlier removal to find the most reliable keypoints. Second, the optimal transformation parameters obtained from first step are fed to the Normalised Mutual Information (NMI) algorithm as an initial solution. With modified Marquardt-Levenberg search strategy in a multiscale framework, the NMI can find the optimal transformation parameters in the shortest time. The proposed methodology has been tested on two different datasets - one with real wireless endoscopic images and another with images obtained from Micro-Ball (a new wireless cubic endoscopy system with six image sensors). The results have demonstrated the accuracy and robustness of the proposed methodology both visually and quantitatively.Comment: Journal draf
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